In this episode of Mobile Growth & Pancakes, Esther Shatz is joined by Tom Hammond, Co-founder, and CEO at UserWise. Tom talks us through how resource-constrained studios can use audience-based strategies and paid ads to create hit games. He also expands on his wife’s experience of hating a specific mobile game because the studio targeted her with fake UA ads.
Learn more about Tom:
Tom on
LinkedInEpisode Resources:
UserWise
LinkedInUserWise
WebsiteStoremaven
WebsiteStoremaven
WebinarIf you enjoyed this episode, then please either: